Thursday, 5 September 2013

Ink 'n Paint Material does not work with ThreeJS?

Ink 'n Paint Material does not work with ThreeJS?

I tried 1) a custom shader following this link
https://github.com/mrdoob/three.js/issues/2028
2) set transparency with the material or like THREE.MeshNormalMaterial( {
transparent: true, opacity: 0.5 } ),
3) set ink material to the model in 3dMax and export to an obj file and
load it in Threejs with objloader
None of them works fine.
Is there any solution to load mashes from 3dMax model (using objloader)
and apply it with ink material in Threejs, just like what we can do in
3DMax?
See below as an example
http://makeitcg.com/wireframe-rendering-techniques-in-3ds-max/160/

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